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Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeMon Mar 05, 2012 8:08 pm by valisarius

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» Need someone to turn custom weapon model .obj and .tga files into skyrim-ready nifs.
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeSat Jan 28, 2012 2:20 am by DiGiTAL ZOMBiE

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Post  DiGiTAL ZOMBiE on Mon Nov 28, 2011 9:08 pm

A good guide written by Vannus over at Nexus on getting a skinned 3ds max mesh into game, have a read here
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Post  Ultiman on Wed Nov 30, 2011 5:55 pm

I tryed to open and save a .nif with niftools then save with out any changes but it would not work in game i think non static objects like players/creatures are not saveing properly yet Sad

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Post  Spacerogue on Wed Nov 30, 2011 8:19 pm

Going to wait for Blender Nifscripts and Nifscope, but so far they are making awesome progress C:
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