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» Need a tree and rock modeller to help with Mesogea
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeMon Mar 05, 2012 8:08 pm by valisarius

» Hello guys problems on the home frount!
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeWed Feb 29, 2012 2:07 am by runestyr

» Need someone to turn custom weapon model .obj and .tga files into skyrim-ready nifs.
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeSat Jan 28, 2012 2:20 am by DiGiTAL ZOMBiE

» The Races of Skyrim
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeSat Jan 21, 2012 11:52 am by DiGiTAL ZOMBiE

» Happy New Year! :D
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeSat Jan 21, 2012 10:36 am by DiGiTAL ZOMBiE

» DiGiTAL ZOMBiES's W.i.P - 3d Artist
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeThu Jan 19, 2012 12:22 pm by DiGiTAL ZOMBiE

» Shadow mere horse texture
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeThu Jan 19, 2012 12:12 pm by DiGiTAL ZOMBiE

» Smithing skill +10 (warning, lots of photos)
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeThu Jan 19, 2012 3:20 am by runestyr

» Karl Pilkington in Skyrim
Tutorial: 3ds Max Skinned Meshes Into Game I_icon_minitimeWed Jan 18, 2012 10:41 pm by Ultiman


Tutorial: 3ds Max Skinned Meshes Into Game

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Post  DiGiTAL ZOMBiE Mon Nov 28, 2011 9:08 pm

A good guide written by Vannus over at Nexus on getting a skinned 3ds max mesh into game, have a read here
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Post  Ultiman Wed Nov 30, 2011 5:55 pm

I tryed to open and save a .nif with niftools then save with out any changes but it would not work in game i think non static objects like players/creatures are not saveing properly yet Sad
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Post  Spacerogue Wed Nov 30, 2011 8:19 pm

Going to wait for Blender Nifscripts and Nifscope, but so far they are making awesome progress C:
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