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» Need a tree and rock modeller to help with Mesogea
Shadow mere horse texture I_icon_minitimeMon Mar 05, 2012 8:08 pm by valisarius

» Hello guys problems on the home frount!
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» Need someone to turn custom weapon model .obj and .tga files into skyrim-ready nifs.
Shadow mere horse texture I_icon_minitimeSat Jan 28, 2012 2:20 am by DiGiTAL ZOMBiE

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» DiGiTAL ZOMBiES's W.i.P - 3d Artist
Shadow mere horse texture I_icon_minitimeThu Jan 19, 2012 12:22 pm by DiGiTAL ZOMBiE

» Shadow mere horse texture
Shadow mere horse texture I_icon_minitimeThu Jan 19, 2012 12:12 pm by DiGiTAL ZOMBiE

» Smithing skill +10 (warning, lots of photos)
Shadow mere horse texture I_icon_minitimeThu Jan 19, 2012 3:20 am by runestyr

» Karl Pilkington in Skyrim
Shadow mere horse texture I_icon_minitimeWed Jan 18, 2012 10:41 pm by Ultiman


Shadow mere horse texture

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Post  Ultiman Mon Nov 28, 2011 5:18 am

I can not do any more until i can open the .niff to add some glow and effects so for now its just a re-skin.
But i plan on adding some flames to the hoofs mane and tail once i can edit the .nif

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Shadow mere horse texture Beforeandafterw


Click image to enlarge
Shadow mere horse texture Textureforumssize

The flame hoofs have not turned out nice so with out being able to add a glow and some effects ill leave them out for now.


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Shadow mere horse texture Flamehoofsforumsize


Last edited by Ultiman on Tue Nov 29, 2011 2:26 pm; edited 1 time in total
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Post  DiGiTAL ZOMBiE Tue Nov 29, 2011 12:08 pm

Hey man,

Nice work!, what 3D software are you using? I have a pluggin for max allowing me to edit .niff files here

P.s How are you getting images to scale in your posts?
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Post  Ultiman Tue Nov 29, 2011 12:24 pm

I am using Photoshop as the editor for the textures and as i can not edit non static .nifs yet i have not bothered to export or import any so no other programs are used

i also just scaled the images manually and then uploaded them to image shack a hell of a lot of pissing about but for now i cant figure out how to get images auto scale ill have to have a look a bit later atm im helping some guys organize the Collaborated overhaul high-res texture project wich is going to be a collection of the good texture artists combining their projects into a single download.
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Post  DiGiTAL ZOMBiE Tue Nov 29, 2011 1:31 pm

Ah nice idea with regards to the collaboration overhaul on the high-res texture project, something I thought should be done also so nice to see you make a move on getting it together.

Love how the site is coming together btw :] posted invites to all the quality mod groups that were kind enough to send me work requests so see how it goes.
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Post  Ultiman Tue Nov 29, 2011 3:01 pm

Yeah im excited about this one

Yeah i agree for 3 days old its doing very well there is so much interest in the idea I"m shocked i was not expecting it to be this well received, I thought id have a lot of work on my hands to get it rolling. the only thing I'm having problems with are the time zones and not being able to contact many people in real time so progress is slower than it could be.
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Post  DiGiTAL ZOMBiE Thu Dec 01, 2011 7:22 pm

I've noticed our times seem to overlap a few hours during the start and end of the day, if you need anything just give me a nudge. Do you have Skype or Steam? maybe a good idea for our admin and moderators to exchange details.
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Post  Ultiman Thu Dec 01, 2011 7:34 pm

i do have steam il pm you
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Post  runestyr Fri Dec 02, 2011 12:40 am

Looking good. When you can attach flames in the model, it will graduate from good to awesome.
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Post  DiGiTAL ZOMBiE Fri Dec 16, 2011 11:01 am

Hows the texture art on this going?, had much chance to do anymore?
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Post  Ultiman Fri Dec 16, 2011 11:19 am

untill today i have been working 12 hour shifts its great to have some time to do something other than eat sleep and work Razz atm i have moved a little more towards 3d modeling trying to give that a crack. once i get it out of its alpha stage ill post it in the wip thread although i fear it will be to large in polygons Sad
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Post  runestyr Sun Dec 18, 2011 10:14 pm

Cool. With the Christmas and New Years' weekends coming, I am going to get home earlier each day. Maybe I'll get that song written; my muse hasn't been speaking to me since I decided to write it 2 weeks ago, possibly because I had been ignoring her all year.
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Post  Ultiman Wed Jan 18, 2012 10:47 pm

No i have not had much of a chance to anything lately work has decided to up my shifts. but with the cs drawing closer and alot more tools already around i am planning on making more time soon
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Post  DiGiTAL ZOMBiE Thu Jan 19, 2012 12:12 pm

Ultiman wrote:untill today i have been working 12 hour shifts its great to have some time to do something other than eat sleep and work Razz atm i have moved a little more towards 3d modeling trying to give that a crack. once i get it out of its alpha stage ill post it in the wip thread although i fear it will be to large in polygons Sad

If you need any advice or help man just shout, would be more than happy to look at your files
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